Issue 257

September 4, 2019


Growth

Product & Design

How Small Giant Games Made It Big

"Soininen explains that in the team’s view, the midcore games on the market back in 2016 were “insanely difficult, a design flaw from our perspective”, while onboarding in these titles was also challenging for some users. “We said, hang on a minute, could we actually bridge the gap between casual and midcore and create a game that would actually be welcoming, with enough handholding,” he says.POCKETGAMER.BIZ

CRM

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